Check it @ http://www.nerf.hu/
Archive for the ‘Champions’ Category
Every city has its dark side, even one whose reputation is already of a questionable hue. Noxus – though its name is already invoked with a mixture of reverence and revulsion – is no exception to this simple truth. Deep within the winding dungeons that honeycomb the earth beneath its dark, meandering streets lies the real underbelly of this sprawling metropolis, a haven for all manner of malevolence. Amongst the cults, covens, and secret societies that call this labyrinth their home, LeBlanc, the Deceiver, presides over the Black Rose, a remnant from a lost, yet similarly unscrupulous time in Noxian history. Ruthless and seemingly ageless, LeBlanc and her ilk were a mainstay in Noxian political affairs during the era before the militarization of the Noxian government. In those days, this guild of powerful magicians met in secret to further their hidden agenda, and to hone a craft more subtle than that preferred by those currently in power.
While their exact motives have always remained mysterious, it was widely believed that the Black Rose was the true power behind the throne while the aristocracy still reigned in Noxus. When raw martial prowess became the ultimate determination of whose will held sway in the Empire, the Black Rose seemed to vanish overnight. Many believed that perhaps their time had simply passed, and that its members had put aside their quests for social and political dominance. When LeBlanc reemerged at the gates of the Institute of War, however, it became clear that these masters of shadow and flame had simply been biding their time, waiting for a new global authority to emerge: the League of Legends.
“The world is very different for those who cannot see beyond what is placed before their very eyes.” –LeBlanc, the Deceiver
Sigil of Silence: LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds. If the target takes damage from one of Leblanc’s abilities, the mark will trigger, dealing damage and silencing the target.
Distortion: LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.
Ethereal Chains: LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes additional magic damage and is unable to move.
Mimic (Ultimate): LeBlanc can cast the previous spell she cast. The mimicked spell deals significantly increased damage. 30 second cooldown.
Mirror Image (Passive): When LeBlanc is brought below 40% health, she instantly becomes stealthed for half a second. When the stealth fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds. This can only occur once per minute.
i hope, this`s fake laked infos
Illusions of Grandeur (Passive):
LeBlanc always appears to have maximum health to her enemies. ????????
Shroud of Secrecy (Q):
For the next 5 seconds, LeBlanc manipulates the air around her to enter a state of semi-invisibility. While in this state, LeBlanc is still targetable, but is nearly invisible, isn’t displayed on the minimap, and all of her information is hidden from the enemy. Her base dodge increases by 1% per second every second for the duration. Upon being attacked or using this skill again, LeBlanc will leave her Shroud of Secrecy.
When leaving Shroud of Secrecy, LeBlanc detonates the spell, inflicting 75/125/175/225/275 (+0.8 AP) magic damage to those nearby and stunning them for 0.25 seconds.
Cooldown: 18/17/16/15/14 second after unstealthing
Cost: No Cost
”- Regarding Mardok: Thanks to everyone who’s made me excited about this character again! As I’ve mentioned before, skeleton characters are taboo in China and therefore we hesitate to make any content we’ll have to RE-make for that market. For that reason, I can predict pretty reasonably that Mardok will not be made into a champion in his current incarnation. I’m playing around with him a bit to see what other forms the Grim Reeler might take, however…”
(Passive) Illumination:Lux’s damaging spells illuminate the target for 6 seconds. Lux’s next attack ignites the debuff, dealing 20-180 (depending Lux’s level) magic damage to the target.
(Q)Light Binding – Lux releases a sphere of light that binds and deals damage(80/135/190/245/300(+AP*0.75)) to up to two enemy units, dealing 50% effect to the 2nd unit struck.
Prismatic Wave – Fires a Prismatic Wave that bends the light around any friendly target it touches, stealthing them for 3 seconds. In addition, Lux gains passive cooldown reduction(3/6/9/12/15%).
(E)Lucent Singularity – Fires an anomaly of twisted light to an area, which slows(13/16.5/20/23.5/27%) nearby enemies. Lux can detonate it to damage(60/105/150/195/240(+AP*0.6)) enemies in the area of effect.
Finales Funkeln – After gathering energy, Lux fires a laser pulse that deals damage(250/350/450(+AP*0.9)) to all targets in the area.
Hexdrinker: +20 Damage +30 Magic Resistance
UNIQUE Passive: After taking magic damage you gain Attack Damage for 8 seconds. Bonus stacks up to 25 Attack Damage after taking 600 magic damage.
Runegorger: +50 Damage +40 Magic Resistance +16% Lifesteal
UNIQUE Passive: After taking magic damage you gain Attack Damage and Magic Resistance for 8 seconds. Bonus stacks up to 50 Attack Damage and 50 Magic Resistance after taking 800 magic damage.
EVElynn remake update